- 0 Talk
-
Dragonewt Ranks
Contents |
Stages of Dragonewts
Edit
Through spiritual progression, dragonewts can ascend to higher levels of the draconic hierarchy. It takes many times of reincarnations for a long time. Some of them fails and descends to inferior races of draconic species, like Dinosaurs(Gazzams), Magisaurs or Wyrms. Spiritual progression somehow requires Inhuman King. Devoid of its existence makes them Wild Dragonewts.
Scout Stage
Edit
Or Crested Dragonewt. Herbivorous. They are the scouts, hunters and skirmishers, and also serve as laborers and servants for their betters. They use throwing weapons in combat: sling, Samarin and Chokin, and in a melee, use Utuma. They are lack of the ability of Dragon Magic.
Warrior Stage
Edit
Or Beaked Dragonewt. Carnivores. Their feature is suited for fighting. They serve as guards, escorts, and hunters. Their favored weapon is Klanth. They get several combat Dragon Magic.
Noble Stage
Edit
Or Tailed Priest Dragonewt. Omnivorous. They can eat human, Aldryami, and even Uz food. Their feature is suited to act as meditators to outside world. In combat, they use Gami and wear Enchanted Dragon Armor. Their Dragon Magic is rarely used, but they possess great power.
Ruler Stage
Edit
Or Full Priest. They have large wings. They use most of their time in meditation.
Dragonet Stage
Edit
Or Inhuman King. See below about the effect of its existence to other newts Reincarnation.
Spiritual Development through Traits
Edit
Sandy Petersen first developed spiritual stages as a table of traits in Codex Volume1, NO.3, Lawrence Whitaker used this rule for his Dragonewts: A Guide to the Eravssarr. It explains their contradictory or insane way of actions.
Scout
Edit
Latter list is:
- aggression/passivity
- bravery/cowardice
- energy/laziness
- stubbornness/docility
- dependability/unreliability
Warrior
Edit
Former list is:
- brave/cowardly
- energetic/lazy
- loyal/independent
- merciful/cruel
- temperate/indulgent
Latter list is:
- curiosity/apathy
- leader/follower
- impulsive/cautious
- calm/nervous
- trusting/suspicious
Noble
Edit
Former list is:
- chaste/promiscuous
- forgiving/vengeful
- just/partial
- trusting/suspicious
Latter list is:
- honor/dishonor
- generosity/greed
- patience/impatience
- extrovert/introvert
Ruler
Edit
Former list is:
- generous/selfish
- honest/deceitful
- honorable/dishonorable
- modest/proud
Latter list is:
- clever/dull
- innovation/conservatism
- optimism/pessimism
- construction/destruction
But these rule might be too game mechanical.
Failed Entities
Edit
Wild Dragonewt
Edit
Several dragonewt cities are devoid of Inhuman Kings, dragonewts in such nests (in current Ormsland, Teleos and Kralorela) don't have ability of reaching true Dragonhood. Their behavior seems to be much more reasonable for outsiders.
Dinosaurs
Edit
These entities failed for some spiritiual flaw:
- Darvan(Triceratops), Monoceros, etc: sexuality
- Tyranosaurus Rex, Allosaurus, etc: greed
- Brotard (Brontosaurus), etc: impatience
- Stegosaurus, etc: ambition
See more about Gazzams
Magisaur
Edit
- In Secrets Book, Magisaurs are result of damaged dragon eggs which hatched.
- Anaxial's Roster denies this idea, and such entities from damaged eggs are called Trachodons
- Anaxial's Roster explains Magisaurs fail to transform correctly into the next stage for some unknown reason.
Wyrm
Edit
Which sought a path of development other than the usual draconic path. They are friendliest to human kind, taught draconic path in EWF
Effect of Inhuman King Existence
Edit
- In older, Introduction to Glorantha Book tells that Wild Dragonewts without (Inhuman Kings) don't achieve to higher level than noble level.
- Dragonewts: A Guide to the Eravssarr tells that Wild Dragonewts completely lose their reincarnation ability.