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Dragonewt Ranks

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Stages of DragonewtsEdit

Through spiritual progression, dragonewts can ascend to higher levels of the draconic hierarchy. It takes many times of reincarnations for a long time. Some of them fails and descends to inferior races of draconic species, like Dinosaurs(Gazzams), Magisaurs or Wyrms. Spiritual progression somehow requires Inhuman King. Devoid of its existence makes them Wild Dragonewts.

Scout StageEdit

Or Crested Dragonewt. Herbivorous. They are the scouts, hunters and skirmishers, and also serve as laborers and servants for their betters. They use throwing weapons in combat: sling, Samarin and Chokin, and in a melee, use Utuma. They are lack of the ability of Dragon Magic.

Warrior StageEdit

Or Beaked Dragonewt. Carnivores. Their feature is suited for fighting. They serve as guards, escorts, and hunters. Their favored weapon is Klanth. They get several combat Dragon Magic.

Noble StageEdit

Or Tailed Priest Dragonewt. Omnivorous. They can eat human, Aldryami, and even Uz food. Their feature is suited to act as meditators to outside world. In combat, they use Gami and wear Enchanted Dragon Armor. Their Dragon Magic is rarely used, but they possess great power.

Ruler StageEdit

Or Full Priest. They have large wings. They use most of their time in meditation.

Dragonet StageEdit

Or Inhuman King. See below about the effect of its existence to other newts Reincarnation.

Spiritual Development through TraitsEdit

Sandy Petersen first developed spiritual stages as a table of traits in Codex Volume1, NO.3, Lawrence Whitaker used this rule for his Dragonewts: A Guide to the Eravssarr. It explains their contradictory or insane way of actions.

ScoutEdit

Latter list is:

  • aggression/passivity
  • bravery/cowardice
  • energy/laziness
  • stubbornness/docility
  • dependability/unreliability

WarriorEdit

Former list is:

  • brave/cowardly
  • energetic/lazy
  • loyal/independent
  • merciful/cruel
  • temperate/indulgent

Latter list is:

  • curiosity/apathy
  • leader/follower
  • impulsive/cautious
  • calm/nervous
  • trusting/suspicious

NobleEdit

Former list is:

  • chaste/promiscuous
  • forgiving/vengeful
  • just/partial
  • trusting/suspicious

Latter list is:

  • honor/dishonor
  • generosity/greed
  • patience/impatience
  • extrovert/introvert

RulerEdit

Former list is:

  • generous/selfish
  • honest/deceitful
  • honorable/dishonorable
  • modest/proud

Latter list is:

  • clever/dull
  • innovation/conservatism
  • optimism/pessimism
  • construction/destruction


But these rule might be too game mechanical.


Failed EntitiesEdit

Wild DragonewtEdit

Several dragonewt cities are devoid of Inhuman Kings, dragonewts in such nests (in current Ormsland, Teleos and Kralorela) don't have ability of reaching true Dragonhood. Their behavior seems to be much more reasonable for outsiders.


DinosaursEdit

These entities failed for some spiritiual flaw:

  • Darvan(Triceratops), Monoceros, etc: sexuality
  • Tyranosaurus Rex, Allosaurus, etc: greed
  • Brotard (Brontosaurus), etc: impatience
  • Stegosaurus, etc: ambition

See more about Gazzams


MagisaurEdit

  • In Secrets Book, Magisaurs are result of damaged dragon eggs which hatched.
  • Anaxial's Roster denies this idea, and such entities from damaged eggs are called Trachodons
  • Anaxial's Roster explains Magisaurs fail to transform correctly into the next stage for some unknown reason.

WyrmEdit

Which sought a path of development other than the usual draconic path. They are friendliest to human kind, taught draconic path in EWF


Effect of Inhuman King ExistenceEdit

SourcesEdit

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